WebGl build is here but...
Hello guys! I managed to get the WebGL build out but there are a couple of hitches.
One is that it starts of boxed and the edges of the game are blocked by the border. This is fixed when you go fullscreen, so I will come back to this issue later.
The main issue is that the game doesnt save between browser sessions. I am looking into this and I will fix this as fast as I can.
What's next for the game?
Chapter 2 : The Mayor Summons
So, chapter 2 follows Jeremiah after him leaving the tavern. I have general sketches for the content in this chapter, but drawing art can be timetaking. I will update the devlogs as soon as I finish chapter milestones.
Anyway, if you've read this far (or haven't), thanks for checking out the devlog and stay safe out there!
EDIT : I managed to get the save working on WebGL! For anyone interested in Unity, use Application.persistentDataPath as the root directory for your files.
Files
Get The Road to Draksten
The Road to Draksten
A lighthearted pixel art, point and click game!
Status | Released |
Author | wolfmakesgames |
Genre | Adventure, Role Playing |
Tags | 2D, Comedy, Fantasy, Pixel Art, Point & Click, Singleplayer, Story Rich, Unity |
More posts
- This is the end of the Road.Jan 04, 2022
- v0.3.1 is out! Chapter 3 bug fixes.Aug 11, 2021
- Chapter 3 is out now!Jul 25, 2021
- Bug fixes for Chapter 2 - v0.2.1 is out!May 10, 2021
- Chapter 2 is here!May 09, 2021
- What's coming in chapter 2?Apr 29, 2021
- Managed to fix the WebGL viewportApr 20, 2021
- The Demo is out! v0.1Apr 17, 2021
- The Road to Draksten - First Post!Apr 10, 2021
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